Survive The Night Tower Comparison: Damage, Reach and Support
Compare Survive The Night Crossbow, Cannon, Turret, Flamethrower, Mortar and Medical Base by their actual jobs instead of a single damage score.
Compare Survive The Night towers by the job you need next. Crossbow, Cannon and Turret provide regular attacking options; Flamethrower trades reach for damage, Mortar focuses heavy targets, and Medical Base supplies door healing.
Crossbow, Cannon and Turret for Regular Damage
Crossbow is the baseline ranged single-target attacker used in the opening. Cannon offers cost-effective projectile defense, while Turret supplies steady rapid fire. These are useful regular-damage options, but buying all of them without a plan does not automatically improve the house.
Start the comparison with the job your existing attacker already covers. If it is positioned usefully, improving that investment may be simpler than introducing another role. If enemies keep surviving at the doorway, decide whether the problem calls for heavier damage or a different kind of support.
Flamethrower and Mortar Address Different Threats
| Purchase comparison | Meaningful difference | Choose by this condition |
|---|---|---|
| Crossbow or Flamethrower | Ranged baseline versus higher damage with shorter reach | Choose close damage only when the entrance is in reach |
| Mortar or regular damage investment | High single-hit and strongest-enemy focus versus steady routine attacks | Choose focused heavy damage when a stronger enemy dominates |
| Medical Base or another attacker | Door healing versus removing damaging enemies | Choose the job currently missing at the entrance |
Flamethrower's higher damage than Crossbow comes with shorter range. Compare that trade-off against your layout. A close position that reaches the entrance fight makes the damage useful; a distant position makes the reach limitation important.
Mortar provides high single-hit damage and can target the strongest enemy. That makes it relevant when one heavier threat deserves concentrated attacks. Choose it for that role rather than assuming its name establishes how many enemies an attack hits.
Medical Base Adds Healing
Medical Base restores Door HP over time with a beam when the door is in its effective radius. Its job is sustain. It complements attacking towers by helping the entrance endure while enemies receive damage.
A damage-only comparison would miss this distinction. If enemies are being removed but the doorway still needs support, healing is a relevant choice. If enemies remain alive and continue damaging the door, another useful attacker or damage upgrade may address the cause more directly.
Use the situational best-tower guide for a purchase recommendation. The tower tier list narrows its editorial grades to attacking choices for an established defense.